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Silver Coin: Age of Monster Hunters Late Pledge

Created by Bona Fide Games

Become a monster hunter in a solo, co-op or competitive open world adventure game & slay the monsters for a bag of silver coins!

Latest Updates from Our Project:

2026 Update #1 – 10 Scenarios Complete!
about 2 months ago – Sat, Feb 14, 2026 at 02:25:29 AM

Hey everyone!

We hope you had an amazing start to 2026 and that you’re feeling healthy, motivated, and just as excited for what’s coming this year as we are 😀

Let’s jump into today’s update.

📖 Scenario Progress – Big Milestone!

Last time, we had 5 scenarios completed. Today, we’re happy to say: 10 scenarios are now finished.

Yes! Ten! 🙌

We’re well on track with our timeline, and everything still points toward fulfillment in 2026. Woohoo! So what happened since the last update?

Scenario 6 – The Hunt

We completed The Hunt, a scenario that also introduced a brand-new component:
Monster Weakness Cards.This is also the only scenario that can be played competitively…or is it? 😉

Scenario 7 – The Giant & the Shadow

This one is dedicated to one of the community absolute favorites, the Berserker.

For this scenario, we created a unique Shadow card that only appears here, adding a fresh twist tailored specifically to her playstyle.

Scenarios 8–10 – Four Hexen Trilogy

Our biggest and most ambitious scenario yet. Scenarios 8, 9, and 10 form a connected trilogy called: 4 Hexen

Part I: The Secrets

Part II: The Fear Itself

Part III: The Dawn

Each part has its own unique events, but they continue one overarching story with shared character progression, mechanics, and objectives. This trilogy required a lot of new content:

The Four Witch Sisters

You’ve already seen them in a previous update and now they’re fully integrated into the scenario.

Sigil Cards

Each Witch receives a random Sigil power at the start of the game.
Every Sigil changes how you must prepare for combat, meaning no two battles feel the same.

Dreamwalker Token & Mechanic

A new component tied to a unique scenario mechanic.

The Cauldron Board

The main feature of the trilogy. This required designing and adding an entirely new board to the game. It’s nearly finished, just a few final touches remain.

What’s Next?

We’re already working on Scenario 11 – Icy Winds.

At this pace, next time we update you, we expect to have the entire Scenario Book completed.

After that, the only remaining major task will be the Rulebook, which is already written, but needs to be redesigned to match the new structure and visual style introduced with the Scenario Book.

Scenario Player Aid Cards

As each scenario introduces new mechanics, unique components, and scenario-specific rules, we realized something important. Players might need to recheck the Scenario Book multiple times during a playthrough...and that’s not what we want.

Our goal is for gameplay to feel smooth, intuitive, and time-efficient — especially once you’re already deep into a scenario. So we made another improvement. We’re creating a dedicated Player Aid card for every single scenario.

Each card will clearly summarize:

  • The scenario’s Win & Lose conditions
  • All Phases of the game (including any special scenario phases)
  • The scenario’s unique mechanics and rules

This way, everything you need is right in front of you, no unnecessary page flipping. (You’ll still need to read the full scenario rules first, as the Player Aid isn’t as detailed.) Its purpose is to remind you of the special mechanics and key conditions, not to replace the full scenario explanation.

Below, you can see a preview of how these cards will look.

There may still be some small adjustments to further optimize wording and spacing, but the structure and layout are now set. It’s another step toward making the experience as polished and accessible as possible, without sacrificing depth.

Scenario Book – Now Available to You

We know many of you are eager to see the progress and some of you even offered to help with proofreading. So here’s some good news:

We’ve uploaded the current version of the scenario book to Google Drive so you can read through it and share your thoughts.

SCENARIOBOOK AVAILABLE HERE

A few important notes:

  • This is not the final-final version
  • Some graphics are placeholders (crossed with red lines) 
  • You’ll see pink markings indicating areas that still need revision or replacement
  • There may be small spelling or grammar mistakes (If you notice anything, please let us know, your feedback genuinely helps & saves time when we do the final spell check)
  • We don’t plan to make major structural or stylistic changes anymore, as that phase required a huge investment of time. What remains now is refinement and polish.

We’re incredibly proud of the progress so far. Ten scenarios down. More coming soon.Thank you for being on this journey with us, 2026 is shaping up to be a big year, so hold on tight and may your bags be full of silver coins!

End-of-Year Update – The Final Stretch Before 2026!
4 months ago – Wed, Nov 26, 2025 at 01:22:53 PM

As we approach December and step into the holiday spirit, it’s time for our last official update before 2026. And what an update this is because Silver Coin: Age of Monster Hunters is now closer than ever to crossing the finish line.

🔥 We Are in the Final Step Before Manufacturing

Right now, our entire focus is on two things:

  • Finishing the Scenario Book, and
  • Revising the final game components into print-ready versions.

That’s it.
Everything else is fully completed.

We are genuinely entering the home stretch.

📘 Scenario Book & Rulebook

Even though we previously had a complete Rulebook and Scenario Book, we made the decision to redo everything from the ground up to deliver the most polished, clear, and enjoyable experience possible.

This meant:

  • Rewriting all text to match updated rules and mechanics
  • Full proofreading & double-checking (a lot of this was already in place thanks to our earlier months of work)
  • Introducing a completely new structure and flow for the Scenario Book
  • Updating all components to their final print-ready versions
  • Rebuilding the master file from scratch, using a unified, clean, and modular layout

It took longer at the beginning but it was absolutely worth it.
We now have a beautifully refined template that speeds up everything that follows.

📖 Scenario Book Progress

The Scenario Book will include:

  • An Introduction to Scenario Mode
  • 15 Scenarios, each spanning roughly 3–5 pages
  • An estimated total of ~60 pages

Current progress:
✔️ Cover – Finished
✔️ Introduction – Finished
✔️ 5 Scenarios – Finished

We’re now about halfway done, and the rest is moving along very smoothly.

📚 A Glimpse at How the Scenario Book (and Rulebook) Will Look

Below are some of the key elements we’ve implemented, shown through screenshots:

  • Clean, clear Title & Subtitle layout, with supporting artwork
  • Scenario Iconography presenting the most important info at a glance
  • Atmospheric Prologues for immersive storytelling
  • Gameplay Examples that explain complex rules and setups
  • Banners & callouts to highlight crucial details and exceptions

These improvements make the Scenario Book not just functional, but genuinely enjoyable to read.

🛠 Component Updates (Print-Ready Improvements)

Parallel to the writing work, we also finalized and enhanced several components. Some examples include:

  • Newly designed Favor Board for Warring Kingdoms
  • Revised & redesigned Ingredient & Recipe cards and Ingredient Tokens for Black Death
  • Improved Character Flow Cards
  • Updated Character Components for clarity and usability (e.g. Spellblade cards)

We’re polishing every detail so the final product feels premium, cohesive, and worthy of your table.

📦 Fulfillment Timeline – The Big News

We can now confidently confirm:

Silver Coin: Age of Monster Hunters WILL be fulfilled in 2026.

Once manufacturing begins, we will share the full timeline, but the year is locked in.
Everything is lining up exactly as it needs to.

💙 Happy Holidays!

Thank you all for your patience, passion, feedback, and support, this journey has been long, but you’ve made it incredible.

May your bags be filled with silver coins,
and may your holiday season be joyful and warm.

See you in 2026...the year Silver Coin becomes reality!

Big Steps Forward: Playthrough, Podcast & Big Progress
7 months ago – Fri, Sep 05, 2025 at 08:41:48 AM

Hey Hunters,

We’re back with a bigger update. A round-up of what we’ve been working on these past two months, what’s wrapping up now, and what’s coming next. It’s been a lot of hours, late nights, and even some heated debates, but we’re excited about where things are heading.

Overhauled & Polished Improvement Cards

This was one of the largest tasks we tackled recently. All 60 Improvement Cards have now been revamped:

  • Standardized layouts & cleaner visuals
  • Clearer iconography & classification
  • Rebalanced and, in some cases, completely reworked abilities

A few brand-new cards added to make sure every single one feels desirable in different situations.

The latest focus was adding Scenario Icons to the upper left corner of each card. This might sound small, but it’s a huge quality-of-life upgrade. It makes setup dramatically faster. You’ll just match the icon to the Scenario you’re playing and pull out the right cards. It saves roughly 10 minutes of setup each game, and we couldn’t be happier with the result.

Monster Cards: Fresh Abilities & Flavor

Most of the Monster Cards got a full remaster. Levels II and III monsters now come with unique abilities, making each fight more thematic and unpredictable. We also made naming tweaks, balance adjustments, and cleaned up their visuals.
The result: monsters that feel more alive (and deadly) on the table.

Complete Chronomancer Board

This one took longer than expected (around 10 additional hours), but we’re finally happy with it. The Chronomancer now has:

  • Optimized layout (space-saving but functional)
  • New, clearer iconography for abilities
  • Integrated design tweaks to match the overall look and feel of the boards

It was a grind, but this is one of the most unique characters in the game, and we wanted to get it right.

Scenario Icons 

As mentioned above, Scenario Icons are now fully finalized. They’ll be integrated not just into Improvement Cards but also:

  • Scenario Cards
  • Scenario-specific components
  • Scenario Book

This creates consistency across the whole game and ties everything neatly together.

Co-op Playthrough Video

We’re excited to share our first full co-op playthrough video, now live on YouTube! 
After a few delays (vacations + some Tabletopia hiccups), it’s finally here. We played the 2-player version of “Black Death”, one of the tougher scenarios in the game.

These playthroughs take a lot of time to put together, so we’d love to hear your thoughts and feedback! 
Also know that with so many things to work on, if you want us to put another one of these online, feedback and engagement are needed, otherwise we will put our time into other things. 

Podcast Episode 11: Deep Dive Into Characters

We just recorded a new 100+ minute podcast episode where we dig into all 9 unique characters. From abilities to playstyles to lore, this one goes deeper than we’ve ever done before. Perfect for your commute, a long walk, or background listening while painting minis. 

We are planning on recording the 12th episode in the next 2 weeks, so do share your ideas for the new episodes & thank you to those who already did, we have them in mind :)

Live Q&A This Sunday

On top of everything above, as promised, to further improve communication and give everyone a chance to ask us anything, we’ll be hosting a Live Q&A this Sunday:
🕗 20:00 CET | 11:00 AM PT | 2:00 PM EST | 7:00 PM UK
📍 On Discord + YouTube stream

Our Discord channel
Our Youtube channel

The whole team will be there, ready to answer anything about the game, our progress, or even the creative process. If the turnout is strong, we’ll happily do more Q&As in the future. If not, we’ll keep focusing our time on development and production. What matters most to us is showing you that we care about this community, and that even years after you pledged your support, we’re still fully committed and excited to bring this project to life.

What's Next, what is to come

Here’s what we’re focusing on in the coming days,weeks...:

  • Scenario Book & Rulebook – The biggest milestone before production. We’re redesigning and integrating all updated components here. While tackling this, we’ll also be working on the points below.
  • Solo & Co-op Playtesting – Ongoing as always, but essential for balance and smooth gameplay. We’re also setting up a dedicated playtest area with a scenario for anyone who wants to try it out while waiting.
  • Live Q&A – This Sunday – The whole team will be there to answer your questions. If engagement is strong, we’ll host more sessions in the future; if not, we’ll focus fully on development.
  • New Podcast Episode – A deeper dive into Atosia’s characters and design. Expect it in the next two weeks.
  • Updates – Day-to-day progress will be shared on our Discord. Our next big Kickstarter update is planned for the end of November, where we aim to finally bring you the production news you’ve all been waiting for.

This project is very much alive and moving full steam ahead, even after three years. It’s a massive undertaking, and our goal is to give it the justice it deserves, no matter how long it takes. We’re not going anywhere, and we’ll be here if you need us.

Thank you for being part of this community, for your patience, and especially for the encouragement and positivity many of you share, it really fuels us during this marathon of a campaign.

For better or worse, we love you all. Until next time: “May your bags be full of silver coins & take care, hunters!”

 

🛠 Development Update: A Look Behind the Curtain
9 months ago – Wed, Jul 09, 2025 at 12:15:29 PM

Hey Hunters,

Today, we’re back with a full behind-the-scenes look at what’s been going on lately from major design revamps to final component prep, scenario tweaks, playtesting, and more.

This won’t be a short one, but it’ll give you a clear picture of where we are, what we’ve completed, and what lies ahead.

🔧 What We've Been Working On

We've entered a phase where details matter more than ever. It’s not just about “finishing” anymore it’s about polishing, improving, and doing justice to the years of work we’ve poured into this game.

Here’s a breakdown of what we’ve been doing recently:

Card & Component Finalization

We’ve been preparing cards for print and along the way, decided to completely revamp or rework several components to meet our internal standards.

  • Player Screens received a complete visual overhaul to enhance immersion and now also serve as quick reference guides for gameplay.
  • The Player Board layout has been optimized to give you more space in front of the player and to dedicate specific spot for coins.
  • The 60 unique Improvement Cards have been rewritten or redesigned for streamlined iconography and clarity. Many were completely changed, and new ones added to ensure that every single one is useful and desirable in different situations. Bellow a few examples.
  • Color Dice have been reworked to have clear roles:
    🔵 Blue = Magic, 🔴 Red = Strength/Vitality, 🟢 Green = Speed/Trickery.
  • The Asymmetrical Reputation Board is now finalized and will give your games a whole new level of replayability (as if it wasn't replayble enough :D)
  • Every Character and their Components were rebalanced and updated. Icons were revamped for clarity and theme.
  • A Global Action was added to the main board to increase tactical variety.

Custom Insert Finalized

We’ve received the final layout for the custom game insert, designed by Matt Healey (a person behind Gloomhaven's insert) made to fit all components perfectly and help keep setup and teardown streamlined.

Website Overhaul

A total website redesign is underway. We’ll show you progress visuals in the next update!

Spellblade Story Complete

For those of you loving the lore Spellblade’s origin story is now complete meaning all 9 characters now have their own dedicated short stories, each deepening the lore of Atosia and enriching the game's thematic immersion. (Below Short story of the Spellblade)

Kissed by the Sun
When the sun rose over the Ma’at, those silent mountains the ancients had named the Spine of Truth, it pierced the mists like a spear through silk. Its rays filtered down through jagged stone like firelight through a broken window, creeping into the narrow alleys and hollow corridors of Taxilla, City of Cut stone. 
Despite the sun’s relentless dominion above, most of Taxilla lay swaddled in shade. To the east, the mountains clawed the sky and cast long shadows like spears across the rooftops. By noon, the towers and temples rising high up swallowed what light remained. The streets wound like veins through a stone heart, and the people moved through them like blood, purposeful and silent, save for the prayers.
It was said that the gods themselves had bled for this city. Its walls, veined with minerals older than memory, had never fallen. No ruler ever bowed Taxilla beneath their heel but none thought it worth the trouble to try. The city did not resist conquest because it did not need to. When power shifted in Göbekli Tepe from tyrants to prophets, from kings crowned in blood to queens crowned in flame the priests of Taxilla merely adjusted their vows. A new name in their prayers, a different face on their coins, and life continued untouched behind the ancient stone.
How it had been built was a mystery as old as the stars. The desert tribes whispered of Spell Weavers sorcerers who carved stone not with hammer and chisel but with light and rhythm. The tools they wielded were not swords in the common sense, but conduits of soul and sorcery, called Karra “gateways of rhythm” in the old tongue.
Aahana had held such weapons in her hands. She was of the Kuri, born of the dunes, shaped by the wind. Maruputrāḥ, they were called the desert-born. Her tribe wandered the cruel gold of the Djoser Wastes, chasing oasis and legend alike. 

She remembered the first time she had summoned her blades. Twin handles, no longer than a child’s forearm, humming in her palms like caged lightning. When her Flow moved through them, they sprang to life blades shaped not from steel, but from the geometry of her spirit. One took the form of a whip, long and sinuous, perfect for keeping Basilisks at bay. The second a rapier thin as sunlight pierced scales,  and armor alike. But the third... the third was her favorite creation. Twin blades spinning on a central haft, like moons in orbit. Her father had called them Spell Blades. And with them, Aahana danced.
Now she danced again, in the Court of Ember, before a semicircle of robed Priests whose faces were buried beneath obsidian masks. Their eyes, what little could be seen, followed her every step with cold reverence. They had summoned her not for spectacle, but for sanction. In three days' time, she was to enter a closed south east district of the city where it was said the Veil had thinned, and demons walked.
Taxillan law forbade bloodshed on sacred soil without ritual. And so she danced not to please, but to permit.
The rhythm began slow, like a breath before a storm. Her bare feet kissed the sun-warmed stone as she moved, her black hair fanning out behind her like a banner. Her skin was golden-brown, dusted with sweat and sun, and her amber eyes glowed with the heat of devotion or was it defiance?
Each motion bore the weight of tradition, though Aahana herself had grown tired of it. Superstition and formality, wrapped in the guise of piety. The soil must not be defiled until the proper steps had been taken, the priests had said. As if the demons cared for rituals.
She leapt. Twirled. Her Karra flashed in hand. Flow surged from within, and the air split. The twin blades bloomed like wings arcane light curved into the shape of death. With one final pirouette, she swept both blades in an arcing slash, carving a crescent of glowing particles that shimmered before fading like memory.
She landed silently, soft as ash. The ground beneath her was warm with sun. Sweat beaded on her brow and fell in droplets to the stone below.
She looked down. The droplets had formed a shape, a twisted spiral, open at one end. She frowned.
A vritta-bheda. A broken circle. An old omen among her people. It meant something unfinished. Or worse, undone.
The omen had spoken, and the soil had listened.
But the gods had given her rhythm, So she would dance.

Ongoing Scenario Testing

Playtesting continues for the scenarios. We’re tweaking events, balance, and structure in the scenario book to improve overall gameplay and flow.

Manufacturer Coordination

We’re in constant contact with manufacturers from specific component questions to preparing for the white box copy. Once it arrives, we’ll assess the material quality and the insert thoroughly.

📌 What We're Working on Next

We’re pushing hard to finalize everything left on our plate. Here's what’s currently in progress:

  • Complete all remaining character components, especially the Chronomancer board, Berserker die, Necromancer's Necro cards.
  • Completing Asymmetrical Auction board
  • Playtesting
  • Work on a Scenario Book & Rule Book
  • Wrap up the website overhaul (lowest priority) - Matic Jeseničnik, our good friend, is dedicating his own time for this - Thank you Matic!
  • Upload the latest builds and changes to Tabletopia for smoother online playtesting.
  • Test the white box copy and the insert fit once it arrives.

🧭 Timeline and Why there is none

We know it’s something many of you wonder and we completely understand the frustration. But here’s the honest truth:

We’re doing this in our free time, across  life stages, jobs, and situations. There are family obligations, illnesses, birthdays, overtime, international moves, and more. We could have delivered this sooner but it wouldn’t have been good enough. And if there’s one thing we know, it’s that this is our one chance to make this game great.

When it’s finally in your hands, we want you to see and feel why it took time and why it was worth it. So we’re not giving you a date. Not because we’re dodging responsibility but because the only thing that will matter in the end… is the game itself.

💬 Communication & Community

We know our communication hasn’t always met expectations, and that’s on us. Thus moving forward, we want to put some of our time and energy into improving this. Below, we’ve outlined a few ways we plan to stay more connected giving those of you who want to follow along or get involved more opportunities to do so.

  • Next full update will arrive when we have more concrete visuals to show. But expect this to happen end of August. 
  • Smaller updates and day to day communication will be happening on Discord for those who want to follow updates and communicate on more of a regular basis.
  • We will soon prepare a Live Q&A event giving community a chance in talking to creators and raise their questions, concerns, and whatnot 
  • We will be resuming our Podcast episodes (expect first one to drop soon)
  • Once Tabletopia components are more or less updated, expect a new playthrough with Gal for one of the Scenarios thus exposing some more gameplay.
  • Lastly, we’ll be continuing with our SCENARIO updates here on Kickstarter with 11 more still to share. While some feedback pointed to a preference for timeline-specific updates, some of you told us you’ve really enjoyed diving deeper into the scenarios and discovering what the game has to offer. So for those who appreciate the lore, design, and variety behind each scenario, we’ll gladly keep them coming.

🙏 A Final Word

We’re not going to ask for your patience, and we won’t make promises about the timeline. Our only focus is delivering a product that meets our standards and that means taking the time it truly requires to get it right.

We know communication wasn’t good, you tell us, we agree on it and we are making an effort to improve it for better or worse. That’s on us, and we’re working to create a better path forward. In the end we will be judged by our actions and eventually on the final product.

We’re here, we believe we’re building something special (not just in terms of length of a project... pun intended) but we’re not going anywhere and we would be doing all of this if that was the case. And for the end this:
- For those of you that are following the progress thanks for sticking around.
- For those of you losing hope, patience. We would like to prove you wrong
- For those of you still beliving in us. Thanks a lot, it means a lot. When we are working on this you are the ones that give us wind in our sails and encourage us to do even better.

No matter if you are those who share critics or those who share praise. You are all our backers in the end. Those that have made it all possible. So resume your job and we'll resume ours :D

Scenario Mode - Part 5 - Warring Kingdoms
11 months ago – Thu, May 08, 2025 at 10:31:17 AM

Petty rulers, ensnared by their insatiable desires for power, are casting their lands into the cauldron of ceaseless conflict. The suffering of the common folk, mere pawns in the game of rulership, is reaching a crescendo, their lives rent asunder by the whims of those who claim the right to rule. As the kingdoms grapple with their territorial disputes, a sinister shift is taking root beneath the blood-soaked soil. With the gaze of rulers fixated on their earthly ambitions, the shadows are growing darker, birthing malevolent creatures that roam unchecked. Monsters, born of the neglect that stems from the wars above, are multiplying in the unseen corners of Atosia.
May this testament endure as a poignant memento, immortalizing the profound struggles that have indelibly shaped our world.
Excerpt from the chronicles of Atosia
Quillen von Halland

Mode: Solo, Co-Op
Player Count: 1–3
Difficulty: ★★★★☆

The Kingdoms Are at War

Atosia is in chaos. Six mighty kingdoms, once bastions of power and pride, are now locked in endless conflict. The era of the Warring Kingdoms has begun — and in the heart of this storm, you stand with a mission that demands more than just strength. It demands tact, allegiance, and sacrifice.

Your objective sounds simple: defeat monsters and complete missions before time runs out. But in this scenario, nothing is ever that simple. With kingdoms at war, every step you take will tip the balance — and the consequences of losing favor with the wrong kingdom could be devastating.

Favor is Everything

This scenario introduces the Favor Track System — a unique mechanic where your choices forge alliances and rivalries that shape the entire game. Here’s how it works:

At the start of each game, 3 pairs of kingdoms are drawn. Each pair is locked in its own private war.

During the Preparation Phase, you’ll face difficult decisions: choose a side in each conflict. Support one kingdom, and you’ll gain their favor — but earn the ire of their enemy.

Every mission, every event, every battle will pull you deeper into this political web. And as the war escalates, kingdoms will remember who stood by them… and who betrayed them.

The more you favor one side, the harsher the punishments from their rivals. And once bridges are burned in wartime, they may never be rebuilt.

A World Shaped by War

While you’re hunting monsters and racing against time, the world itself is shifting around you:

  • Kingdoms close their borders to enemies.
  • Local populace close their doors to those they distrust.
  • Events will escalate conflicts, force sudden choices, and challenge your loyalties.

Your mission becomes more than just defeating monsters — it’s about surviving the political storm and navigating the dangers that war brings to every corner of Atosia.

Why We Love It

  • Deep player choice: Every decision in the favor system carries weight and shapes your path. Every decision matters!
  • Dynamic world events driven by war — no two games feel the same.
  • Adds a rich layer of strategy on top of monster hunting.
  • A perfect blend of politics, combat, and risk-reward gameplay.
  • Forces tough, thematic choices that immerse you in the brutal reality of Atosia’s civil war.

If you love scenarios that challenge not just your combat skills but also your ability to read the board, predict outcomes, and make painful choices — Warring Kingdoms is your battlefield.

Choose your sides wisely, and may your name be remembered not as a pawn… but as the power that turned the tide.

Until next time — may your alliances hold & may your bags be full of silver coins... even in these tides of war.