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Silver Coin: Age of Monster Hunters Late Pledge

Created by Bona Fide Games

Become a monster hunter in a solo, co-op or competitive open world adventure game & slay the monsters for a bag of silver coins!

Latest Updates from Our Project:

December Update - Happy 2025 from Silver Coin team
about 1 month ago – Mon, Dec 30, 2024 at 10:08:00 AM

Hey Hunters,

First of all, we want to wish you a joyful holiday season and all the best for the upcoming 2025. As we wrap up the year, we’re sharing with you a detailed update about the progress of our project. We know it’s been a while since our last update, and we truly appreciate your patience as we worked through the past few months.

We’re not ready to provide a specific timeline just yet, but with only a few tasks remaining, we’re on the cusp of entering the production phase. Below is a comprehensive checklist of what’s been accomplished and what’s left to do so you can see exactly where we stand.

What’s Done

  1. 3D Minatures done: We finished the last 3D miniature design for the Spellblade
  1. All project Artwork done - sharing a few of them below from different scenarios
  1. Main Box + Expansion Box design, layout done
  2. Double Sided Reputation Board & Auction Board done
  3. Improvement Cards done: We added some new cards and changed/balanced some of the rest. All of them have been reviewed, updated, and thoroughly playtested.
  4. Townsfolk & Monarch Cards done: Fully added and checked.
  5. Game Components done: Every game component is finalized.
  6. Game Text done: Every bit of text—including final scenario prologues and lore—is fully written. 
  7. New Berserker Character: Successfully incorporated into the scenario Giant and a Shadow. This fierce warrior becomes more dangerous as the battle intensifies, channeling her rage to unleash devastating power when her health is at its lowest. However it’s the shadow within her, relentless and untamed, that truly defines her fate; uncover her tale of fury, resilience, and the haunting whispers that guide her in the lore below.

Child of the Sky Mountains – Berserker

“Mountains are gray, meadows are green, come play with us now, don’t be so mean! Hihihi…
Come, Fjella, play with us!”

The voices of children rang out like wind chimes through the air, their laughter carried by the breeze down from the towering peaks. They scampered across the emerald meadows, daring to call out to the infamous warrior of the Sky Mountains. Their chant, playful and teasing, echoed faintly in the distance, as if carried by the will of the mountains themselves. They didn’t truly expect an answer. Fjella had never been one for childish games, not when she was their age and certainly not now. Yet the sight of her, towering and stoic, braided blonde hair catching the sun’s light like strands of gold, still sparked some glimmer of hope in them. Perhaps today, they thought, she would set her axes aside and join them. But Fjella only sat there, motionless on a weathered tree stump, her piercing eyes fixed somewhere beyond the horizon. Even as a girl, games like toga-honk or knattleikr had not been her pastime. Training had consumed her youth, her mother ensuring she was forged into steel from the moment her father fell in battle when she was but four winters old. In Vanir, Fardag, and the other villages of the Sky Mountains, such a path was not uncommon. Here, all were warriors—men, women, even children. Yet for Fjella, it was different. Her mother, hardened by loss, had been more than a mentor. She was a relentless teacher, a shield against the world, and at times, Fjella thought, more warlord than parent. Still, in moments of quiet, Fjella could feel the truth of it: her mother’s blood flowed in her veins, her fierce love an unyielding flame. But life in Myefisk, the fishing town near Oldefar’s capital, was another world entirely. Here, the people seemed unburdened by the weight of swords and shields. Fishermen rose at dusk, returning with their bounties as the sun climbed the sky. Children laughed freely, their worries no heavier than a feather caught in the breeze. Fjella had purchased a grand house atop the stor bakke, a hill overlooking Myefisk’s outskirts. It was a sanctuary, a place where she could taste the life she had never known. Yet her stays were fleeting, measured in weeks within a year. The Witch of Vinsal had made her purse heavy with coin, and tales of her triumphs drew work to her like moths to a flame. She was famed now—a berserker whose name alone sent brigands scurrying. But fame bore a cost.

The shadow was always there. Watching. Whispering. Waiting.

For most, a good day was marked by calm waters or a hearty meal. For Fjella, it was a morning without its presence. Yet it never stayed gone for long. The skygge, they called it. The shadow. Its nature was inseparable from what made her a berserker. Strength, resilience, and fury—they were the marks of a warrior. But it was the rage, that wildfire within, that set berserkers apart. Rage wasn’t born; it was forged. Trauma struck the spark, and from that moment, the flame was eternal. It flickered within, patient and silent, until the winds of fury brought it roaring to life. With the flame came the shadow—a companion for life. It was a voice, a force, a presence. No two berserkers bore the same shadow, yet all shared the same curse: the voice would not be ignored. It whispered its desires, screamed its demands, clawed at the edges of the mind. For Fjella, the voice was ever persistent, relentless in its urgings. She could quiet it for a time, but never forever. Now, as she sat in the golden light of the meadow, her shadow stirred once more.

“Why are we sitting here, Fjella?” it hissed, a serpentine voice coiling through her thoughts. “Every time I leave you be, you squander your potential. I saw an Olm poster in town. Small prey, perhaps, but better than wasting your time here.”

She exhaled slowly, her fingers brushing the haft of the axe at her waist. The braids of her golden hair swayed as she rose from the stump, her towering form casting a long shadow over the grass. She should cut her hair—it was a liability in battle. But it was all she had left of the girl she might have been. Without a word, she turned and began her descent toward the town below, the children’s laughter fading into the breeze.

  1. Final Scenario—Enigma: Chosen by the community, this epic scenario (approx. 7,000 words makes it the longest written scenario we have) is completed and in final stages of playtesting. Without spoiling too much, we can confirm it’s true to its name. 

The summons had come suddenly, without warning, carried on the wings of whispers that refused to give clarity. They spoke in riddles, all of them. From the nobles of Gobekli Tepe to the shadowed corridors of Ajet Castle, no one dared name the true purpose of the King’s urgent call. Not even the most cunning among them risked voicing their suspicions.
The air was dense, suffused with the weight of what was unsaid. The throne room of Ajet Castle was as imposing as the king who ruled from it. Mirrors lined the walls in gilded frames, turning the chamber into an endless maze of reflected faces. The hall was grand but cold, its high arches carved with the stories of Morahan’s victories, each tale immortalized in stone. The great mosaic beneath their feet depicted the great cities of the realm, golden lines threading their paths together. Above, the King’s throne loomed, high atop 24 steps, each etched with the sigils of those same cities. To ascend was to walk the history of an empire.
The coinlords—merchants whose wealth could topple thrones—stood uneasily among the noblemen, their presence as rare as it was troubling. Nearby, lords whispered over goblets of Aymara’s sunset wine, its cloying sweetness loosening tongues better left still. A single careless word in this hall could strip a man of his title—or his life.
Yet it was not the merchants or nobles who commanded attention. Every gaze was drawn to the figures at the center. Their presence spoke louder than words, commanding the room even in this tense assembly. They were nothing like the lords, with their wine-stained mouths and heavy perfumes.
The tension was palpable, thick as the mirrored walls that seemed to reflect more than just light—every doubt, every fear.
The Mercenary entered first, her great shield carved like a flower with a jewel at its heart, reflecting the light in sharp, dazzling shards. Behind her, the Winged Knight strode, eagle feathers adorning his shoulders as though the sky itself had granted him favor. The Pale Woman followed, trailing a gown of deep violet that clung to her figure and rippled like smoke in her wake. Last came the Spell Weaver, her tribal garments draped elegantly over her sun-kissed skin, her amber eyes gleaming she was beautiful, deadly, impossible to ignore. The girl offering wine moved carefully through the crowd, deftly navigating the sea of nobles. She dared not linger near them too long—eyes must never rise to meet those of higher station. But the Hunters were another matter. Her gaze flicked to them, quick and curious. They fascinated her in ways the nobles never could.
Even so, she did not stare too long. She’d heard what happened to those who drew attention here. This room, full of mirrors, had seen its share of disappearances. And then he rose. High atop the throne of 24 steps, the King stood—a living shadow haloed by the sun crest above him. Silence fell like a blade. Even the drunken lords stilled, their wine-slick tongues silenced as the monarch’s voice filled the room.
It was a voice both elegant and sharp, a voice that could command armies and silence storms. A voice that carried with it the weight of mystery and the promise of peril.
The girl dared not lift her gaze, but in that moment, she knew: whatever task these Hunters had been summoned for, it was no simple hunt. The enigma had only just begun.
 

🔄 What’s Left to Do

  • Graphical Design: Final 5% of tweaks and adjustments + cards being prepared for production (Bleed + Margins on cards, text adjustments etc.)
  • Game Insert: Creation of the insert now that all components are finalized.
  • Scenario Book & Rulebook: Fully written and proofread but need triple-checking and small design tweaks. 
  • Final Playtesting: Wrapping up testing for Enigma while continuing minor playtests of other scenarios to ensure balancing.
  • Production Prep: Finalizing samples, production planning, and logistics

We stand by our belief that the project will be done when it’s truly ready, and we’re committed to delivering a game that exceeds your expectations. Based on the checklist above, we’re in the final stages of development, and soon all that will remain is the production and fulfillment phase.

We’ll share next update to hit early march with a projected timeline for the rest of the year. Thank you again for being part of this journey with us—we couldn’t do this without your support, and we’re excited to bring this game to life together.

Have a wonderful new year's eve tomorrow and may your bags be full of silver coins!

October & September Update
4 months ago – Sat, Oct 12, 2024 at 03:57:41 AM

Hey hunters,

We’re excited to share some important updates with you today. Over the past few months, we’ve made great strides and are now approaching the final stages of development. Things are progressing smoothly, and we’re currently in negotiations with manufacturers to get the production process underway. While we don’t have an exact timeline just yet, we expect to sign the contract soon and start moving forward with production once everything is ready and clear.

Here’s a breakdown of what we’ve accomplished recently:

Rulebook & Scenario Book: Both the rulebook and the scenario book have been carefully proofread and are in their final form. We’ve gone through every detail to ensure they’re clear and polished, so you’ll have all the information you need to dive into the game without confusion.

Card Text Optimization: We’ve also proofread and standardized the text on all game cards. This process involved making sure the wording was consistent across the board and easy to understand, which will help enhance the gameplay experience.

Card Preparation for Printing: In addition to optimizing the text, we’ve prepared all the cards for printing by adjusting the margins and adding the necessary bleed for production. This step is crucial to ensuring the cards are printed at the highest quality without any issues.

Art & Monster Design: We’ve completed the last remaining pieces of art for the scenario monsters and have also taken the time to improve the Spellblade as we do want her to be liked and especially played by all of you. We’re really happy with how these designs have turned out, and we hope you will be too!

Game Box Cover: Finally, we’ve finished the cover art for the game box! The title has been added to the design, and it’s all set and ready for print. We can’t wait for you to see the finished product in person. Its not 100% completed but we can show you the glimpse of how it looks currently.

While we’re still finalizing a concrete timeline, we want you to know that progress is being made, and the end is truly in sight. We are as passionate as ever about delivering a game that you’ll love, and we’re working hard to ensure that every detail is just right before production begins.

Thank you again for your patience and support. We’ll continue to keep you updated as we move closer to the final stages. Please stay tuned for more news soon and may your bags be full of silver coins!

July Update
6 months ago – Tue, Aug 06, 2024 at 10:27:25 AM

Hey Hunters,

We’ve got a brief update for you this time, just to keep you in the loop with what’s happening on the development front. So, without further ado, let's dive in.

Behind-the-Scenes Progress:

A lot of our recent work has been behind-the-scenes, so there’s not much to showcase visually, but here’s what we’ve been up to:

Scenarios & Playtesting: Our main focus has been on playtesting and finalizing the development of the scenarios. We’re currently wrapping up the last 2 scenarios, while the others are being optimized for different player counts, characters, and difficulty modes. Balancing these scenarios to provide the best possible experience takes time, but we're making great strides.

Card Optimization: Another big area of work has been proofreading and optimizing all the game cards. This includes refining text, incorporating a color-blind mode, adding symbols for cards used in different scenarios, optimizing space, and making the cards as clear and effective as possible.

Rulebook and Scenariobook: We’re also polishing the rulebook and scenariobook. Each playtest brings to light potential areas of confusion, convoluted explanations, or inconsistent terminology, and we’re working diligently to address all of these. A huge thank you to everyone who has helped us by playtesting and pointing out these details.

A Sneak Peek:

Lastly, we’re excited to share a little something with you—our artist has been working on the “Name on the Box” design. This will be featured on the inside of the game box, and we hope it becomes a fun mini-game where you can search for your name and more importantly, marking your personal contribution to the game’s success.

Thanks again for your continued support and patience. We’re getting closer every day, and we can’t wait to share the final product with you.

Have a great summer and may your bags be full of silver coins!

June Update
8 months ago – Thu, Jun 13, 2024 at 11:45:10 AM

Hey Hunters,

Time for another quick update on our progress for June!

We're currently wrapping up the last 2 scenarios, while the others are being regularly playtested. To give you some perspective on why it's taking a bit longer, each scenario is essentially almost a whole new game. Each has its own unique theme and events which are happening as well as its own new mechanic, which gets introduced to the game. 

Each scenario needs thorough testing in solo mode, co-op mode for different player counts, and sometimes even in competitive mode. On top of that, each scenario has three different difficulty levels that need to be balanced appropriately. We also have 9 characters to consider, ensuring that each one can shine properly in every scenario.

That being said, we're on the right track to finalize everything, including the rulebook and scenariobook within the following few months. A huge shoutout and thank you to everyone who's been helping us test these scenarios. If anyone else wishes to jump into our discord server, here is the link to join the playtesting. 

Lastly, the latest art created for the final boss in the scenario Icy wind.

This will be all for today, have a great week, and may your bags be full of silver coins!

Pledge Manager is Closed!
10 months ago – Fri, Apr 26, 2024 at 12:28:41 PM

Hey Hunters,

Just dropping in with another quick update, as promised. We've officially locked in all orders for the Pledge Manager and pre-orders. By now, you should have received an email reminding you to make any final updates or complete your survey if you haven't already.

In precisely 48 hours, all orders will be locked, and changes will no longer be possible. If anyone encounters any issues during this time, please don't hesitate to reach out to us at [email protected], and we'll do our best to assist you. Keep in mind that once orders are locked, we'll proceed with charging the cards (this may take a couple of days to address any potential emails or issues).

To keep things interesting, we're sharing a quick photo from our latest physical playtest featuring the new ruleset (on the older prototype). It's a reminder of what the game you backed looks like, even without the final card, board, and gameboard design & art updates. We're thrilled with how it's shaping up—it's sleeker, more compact, and optimized for an even better gaming experience!

This is all for today, have a great weekend, happy holidays and may your bags be full of silver coins :)